INTRODUCTION AND OVERVIEW OF 3D MULTIMEDIA SYSTEMS
GPU ARCHITECTURE AND PIPELINE INTRODUCTION
GEOMERY STAGE
— RENDERING STAGE
— VERTEX/PIXEL SHADER
— RASTER DESIGN
— TEXTURING
— ROP
— CASE STUDY
GPU PROGRAMMING
— PERFORMANCE CONSIDERATION
— TASK AND THREAD PARTITION
— SHADER OPTIMIZATION
MOBILE GRAPHICS
GPGPU APPLICATIONS
GPU DRIVER DESIGN AND SHADER COMPILER DESIGN
FINAL PROJECT |